As we make it to the end of our Teaching with Technology
course, we are asked to reflect on our group assignment. We were asked help a teacher create a unit to
incorporate technology into her classroom.
This teacher had students with varying levels of intelligence as well as
various types of needs. My group chose
to create a group of lessons for 9th grade geography. While I was unfamiliar with the course topic,
I was eager to jump into the scenario.
The possibilities of technology to integrate into an imaginary scenario
are endless, but I was reminded of a warning we read about. “One
of the enduring difficulties about technology and education,” according to Dr.
Martha Stone Wiske, co-director of the Educational Technology Center at the
Harvard Graduate School of Education, “is that a lot of people think about the
technology first and the education later.” Sometimes as a “techno-geek” we get
so wrapped up in the cool factor of educational gadgets. We have to remember that the content comes
first. Students are not going to learn
more or better with a technology tool if the rigor of the subject is not
presented. As a technologist we have to
stay away from “fads” and look at the research.
We have to find products that will fit with 21 century learners in our
classrooms.
This
assignment was a group project. Working
with a group, especially one that is not face-to-face, can be challenging. We did not always agree on the vision of our
website, or the interpretation of the instructions. However we always where professional and in
the end we accomplished the goal of the assignment. I do see the need for my
class to become more problem solving based and less fact driven. James Paul Gee warns of school not
changing. “If they’re going to survive
in a developed country outside of low-level service work, they’re going to have
to have innovation and creativity. And
so the form of schooling that we engage in basically privileges people who know
a lot of facts but can’t solve problems with them is on its last legs.” I enjoyed using the wiki as a place to communicate
and have chats. I believe that this was
an invaluable tool in our project. I saw
the need to incorporate more group and collaborative lessons in my curriculum. Again James Paul gee states, the next
generation of schools will be “schools to solve problems, but not just to solve
problems, but to be able to do it collaboratively so that you can work in a
group where the group is smarter than the smartest person in the group.” I intend on finding more collaborative lesson
and allowing my students to use web 2.0 tools to collaborate together.
Schacter, J. (1999). The impact of education technology on
student achievement: What the most current research has to say. Santa Monica,
CA: Milken Exchange on Education Technology. Retrieved from http://www.mff.org/pubs/ME161.pdf.
Big Thinkers:
James Paul Gee on Grading With Games
Citation:
Edutopia.org (nd). Big thinkers: James Paul Gee on grading with games.
Retrieved from http://www.edutopia.org/digital-generation-james-gee-video